Keeping UV from Maya to Blender

Hi I am new to the forum but I’ve been using Blender since the start of the new year.I am loving Blender more than Maya but I am having a issue with the UVs.I have a character that was modeled in Maya,textues and Uvs were done in Maya.I’ve tried importing that modeled from Maya to Blender as a OBJ but the UVs were not intact.How can I fixt this issue?