I’ve been working on him over 2 months now. I took a course in game character design with Jon Rush at cgworkshop. I’m currently in a sticky point. I have some of the body’s high resolutions sculpts decimated and brought into zbrush. However, when I do this I have been separating the low poly models into separate pieces with the split tool. What I’d like to do is to be able to join all of these pieces of the model together, while retaining ALL UV data. For some reason when I do ctrl J, only part of the UVS survive the merge.
THe model’s polygon budget is under 10k, with 4x 2k maps (color/alpha,normal, color specular, possible glowmap).