Offset edge slide, but with extruding the center edge. Thats at least how Modo does in one step. So two way gizmo.
But thats a good hint, comes closer.
Another question, in Modo you can do an edge slice based on selection, which also forces slices on polygons with more than 4 vertex. I don’t know if something similar exists. I think I saw something in a Maya style edge cut tool… Just in case you know.
I’m not sure if there is a 1-1 replacement.
There is an offset-edge in one add-on that comes with (I forget the name). But it is not meant for that kind of offset, although it works.
I did a purely vertex normal based on that idea in the last kekit update. I could easily add a face-normal average option to mine.
Hi again @Kiellog
Is there a way to clear the Kekit scene settings and then load the settings from the pref file?
When I open another persons scene and they have different settings it doesn’t load my settings but theirs, IE snapping combos are “wrong”
What actually happened to the problem with ‘view3d.ke_subd’ and auto smooth?
Its still disabling autosmooth. Just updated kekit. Or is that impossible to solve?
Hi, @Kiellog , how are you, man?
Wanna ask is it possible to create a tool for converting into object selection only elements with selected sub-elements?
Ah! I had not considered that scenario ;> Hmm, this might actually be a more fundamental issue that perhaps would have been better to solve by storing all those prefs in the kekit add-on prefs, making it scene-independent. I might do that, but probably a temporary solution to “reload prefs into scene” would be enough for now…
ok, it might be tied to the flat-shading option. Looks like autosmooth toggle works when I enable “flat shade when off”. I guess you might want this to work separately as well? ;>
v2.020 works just fine in Blender 3.1.2. But the same v2.020 toggle doesn’t in Blender 3.3.1.
So many addons are broken with this 3.1->3.2…3.3 transition unfortunately…