don’t know when i’m goin to finish it… so far I put like 2-3h in it + 5min rendering
C&C is very welcome… does anyone know how to remove those outlines around the fish swarm? I don’t know why they appear this way…
don’t know when i’m goin to finish it… so far I put like 2-3h in it + 5min rendering
C&C is very welcome… does anyone know how to remove those outlines around the fish swarm? I don’t know why they appear this way…
Concerning the outlines: Could it be you have selected “Edge” in the render-menu? That creates toon-like edges around objects.
For the rest, nice picture
the kelp looks really nice, but the fish look kind of funny. They need some more work, and maybe some more stuff on making hte whole thing look a little more ‘underwater’
i love the lighting and moodi n ur picturw great work
Nice image - Looking great…
I think the star halo’s a little too big for that depth, and you need bit more volumetric lighting. Try turning the halo intensity up a little on your spotlight
ok… i worked little bit more on it… I was able to remove the fish swarm outlines by giving it z-transparency. obnly problem: the sharks are now “shining through”. Any Idea on this? I also turned up the halo intensity and made the sun-halo somewaht smaller… I think the Problem with the transparent fhish is the mist i used to simulate the depth of the water… i guess I have to do that using nodes…
Also although there is more volumetric lighting now, but in the middle the halo is just too bright…
any ideas how to improve the water surface?
greetings, tom