I have a list of shapes on my object, say, 2 of them driven by drivers (yes, I know… The saga continues ) I can get how many drivers there are through:
But, my problem is that I couldn’t find a way to correlate between these indexed drivers and their respective shape keys… How can I detect through code, which shape key is driven by a driver?
My sincerest thanx for putting up with all sorts of my noob problems, but I’m picking up fast, thanx to the help of many pros on this forum.
Aarrghhh!!! Giving up… Tried many things, like “bpy.context.object.data.shape_keys.animation_data.drivers.id_data” or find(), to no avail… Any help would wildly be appreciated (iingh)…
Atom, thank you so very much for your help. It’s always quite frustrating at the beginning of everything when it’s really difficult to really know where to refer to. But I believe I’m getting there in Blender, step by step.
My noobness kicks in once more, right there… I really don’t know of a way to get to the name of the property of the value that’s returned here. How do you do it? Like, how does one get to “Key 1” as a string from the “key_blocks[“Key 1”].value” that’s been returned by the script?