I’m seeing something odd which I haven’t encountered before. Hoping someone has seen it and can help me:-)
I have an armature properly deforming a mesh, but when I set keys at different frames (in this case, locRot keys for bones in the armature) I can see the keys in the Action editor, and I can see them in the IPO curve editor, but when i scrub on the timeline, all the bones fall back to their rest pose in all the 3d views. I also tried rendering on a frame I know I’ve posed and keyed, just to make sure it wasn’t specific to only the 3d view, but again, just rest pose. It’s really odd, like the keys just aren’t there as far as any views go. If it’s any help I appended the armature from another file. That shouldn’t matter, should it? Maybe a bug? Does anyone have any suggestions?
Any help appreciated!