I’ve managed to mess up my ability to insert a keyframe. When I press “I” with my cursor in the 3D viewer and an object selected, normally the insert menu pops up and I can select location, rotation, or scaling key frames.
Now, however, when I press “I” with my cursor in the 3D viewer, a message pops up at the top of the screen that says "successfully inserted 6 keyframes for keyingset ‘buttonkeyingset’ "
What have I done and how do I reverse it so that the insert menu appears when I press “I”?