New question: Permitted operations and order of operations using keyframes.
Is there a way to delete all the keyframes in an animation, and simply start over with everything in the original position/state/condition? I’m finding times that things have simply started out wrong, and I’d like to start over, but I don’t want to recreate the basic scene.
When multiple changes of position or state occur in the same frame, must I select each in its turn, then to an “I” on each item? Or could I (should I) have selected them all at once, and done a single “I”?
Having set one item’s change of position/state in a frame, and having said that the current frame is a key frame, could I/should I, when changing something else in the same frame, again set the current frame as a key frame? Perhaps what I’m trying to ask would be: is a frame a keyframe for everything changed in the frame - past or future - once it’s set as a key frame?
Gak! The English language is awful for trying to express some things! Of course, it couldn’t possibly be the person using the language.