Keyframe Problems

Alright, so I’ve been getting a lot of these lately and I have no idea what is happening. I would be able to animate my mesh through bones and key frames. The problem is that after I finish, exit the program, and come back from a break the animation just doesn’t play anymore. The key frames are still there, but the bones nor the mesh will read them. Appreciate the help!

Sounds odd.
Does that happen with a simple file (just one bone, two keyframes, nothing else) ?
Can you post a blend-file containing the problem?

Here it is. Notice that I did not use the armature modifier, but instead made the mesh a child of the armature.

Animations.blend (928 KB)

@Outline5, I opened your file. But… what do you want to be moved if your FCurves are flat? There is no motion at all.
Nevertheless you’re right, I set a few keys in different times and there is no movement…
Seems like a bug.

Firstly Shader2 is right: You currently do not have any motion defined by the existing keyframes.
Also I made a new action, set 2 new keyframes with actual motion, quit blender, reloaded the file and the motion was still there and playing fine.
You could check if you really have a problem with your blender version - again - by opening an new blend file and trying to reproduce the problem with

just one bone, two keyframes, nothing else

Or you should explain better what exactly you are doing and what you are trying to achieve.

Well supposedly the keyframes were suppose to represent movements because I did apply movements via LocRot keyframes. There were lines on the f-curve graph too, but for some reason when I make new animations the previously made animation doesn’t read the keyframes anymore. My way around it was to just make a new animation. It would still be nice to figure a solution to this though.

have you tried combining multiple actions in the nla editor?
When you make a new action in the action editor the previous action gets cleared out. It’s supposed to be so. You can still access that action though either by reloading it in the action editor or by adding it in the nla editor-

I have not, but I will give that a shot. What is strange is that some times when I copy and paste bone locations the entire armature just stops responding to the animation record and playbacks. I’ll keep you posted on the progress I’m making.

Strange, but it seems to be working consistently. Whenever I select out of the armature on to the mesh, the whole thing screws over and the keyframes do not affect the bones anymore. The current animation also stops working.