Hi blenderheads! While trying to make an animation of a falling object, i’ve found a little annoyance. I was trying to use a polynomial function to simulate gravity between two keyframes. But it seems you cannot add keyframes while a f-modifier is active, even if the keyframe is ouside its frame range. So you have to mute it, add the keyframe and then unmute it.
What is your workflow for such cases? (p.e. animating a bouncing ball). Also i remember an addon, some years ago, that help the user to make this physical based animations. Anyone remember its name?
Thanks