I’m developing a simple animation (only Loc&Rot).
I had a 50-frames animation with about 5 keyframes per object.
Then I wanted to change it all and deleted all keyframes.
But when I then had fixed everything in Frame 1, had set the keyframes for Frame 1, and moved to Frame 2, most objects changed position and rotation - when I moved back to Frame 1 it didn’t change.
I only got rid of it by pressing “Undo” several times - when I then fixed everything up again, the same thing occurred.
I’m just in the middle of rebuilding the whole scene from scratch right now…
Figure that’s a bug?
PS: Ver. 2.42a