Keyframes not saving properly on Blender Animation

Whenever I set or adjust a new keyframe when I play the animation it isn’t saved the same way I posed the figure.

Um… we’re sorry to hear that?

You’re going to need to post more specific info on the steps you’re taking, perhaps a screenshot or two… something more than “it doesn’t work”.

I’m not able to send attachments

What I do when I make keyframes is rotate a certain part of the model, then press I. When I go back to play the animation the adjusted figure changes.
I tried pressing I before messing with the poses but that doesn’t set keyframes at all.

Welcome :tada:

If you want to animate an object then there are muliple possibilities:

  • the object in fact consists of several objects and every one has keyframed transformations
  • the object jas an armature and somekind of weights ofr deformation controll and you animate the armature
  • the object uses shapkeys and you animate the factor of multiple shapekeys

So if you say:

…this sounds… wrong.

You may have to elaborate this to get a more suited answer.