Hello, i was very reluctant to post again since my last topic was techinically ignored leaving me no option but find out by myself how to do things… sigh… spending 2 months figuring out things that weren’t that hard…
well here i go again, i have two problems at the moment that i can’t solve yet; if i want to use a image sequence as texture or video as well, i don’t have the animated result in Game Render or Blender Render, just a random frame of the whole animation, at the time of testing i have this already setup:
-Viewports with GLSL, Textured Display
-An UV Unwrapped object, be it a cube or a simple plane (in GE, animated texture is enabled)
-A basic material, merely at it default state
-A Texture with Sequence/Video Type, in this case a sequence of 12 images
-Image options: Premultiply, Mapping: UV Flat, Image Sampling: not alpha and box filter, not mipmap and no interpolation, influence in color only
-Settings for the sequence are:
(1)Frames12 (assuming that each frame is an image of the sequence and the number between parenthesis is the current frame )
Start:1 - Because i want the sequence start at frame 1
Offset: 0 - Because i want the first image being the first frame of the animation
Fields: 2 - As far as i understand 2 is the average number for 24 fps, while 4 is 12 fps, more or less.
-Same settings in GE UV Unwrap mode
-Auto Refresh and Cyclic are enabled.
After all this, the animation is somehow working by pressing play button or with arrow keys, but trying to render the animation or pressing P for Game Engine only shows a static version of the supposedly animated texture. what i think i need for a properly animation with textures is keyframing the image sequence, but i can’t find how to do this, i see options like animate the offset or the position, but nothing related to the sequences.
Long story short:
1.- Can’t visualize the texture animation in Blender/Game Render
2.- Can’t find how keyframing the animated texture (sequence and/or video), i find this useful for ‘actions’ in further projects
thanks if anyone take the time for answer