Is it possible to keyframe a sequence of different textures to appear on the same mesh over time, swapping one for another? I really don’t know where to try insert the key. From within the UV Image Editor? I’ll keep trying to work it out, but maybe there’s a tutorial somewhere…
I want to take the effect of the flapping coat in this clip:
…and achieve the same effect in this clip:
BTW you’ll need the xvid codec to see the clips
…which has a panning camera move. The image is separated into colour and alpha textures, and I need to know how to keyframe both so that I can ‘step’ the texture changes through the camera move. I’m trying to achieve the look of a comic, with obviously drawn elements, but in a semi-3d environment. If you’ve played the game XIII or seen Sin City you’ll know the look I’m after.