My animation is of a human performing tai chi.
Path animation provides a very fluid and organic motion for the model. I attach constraints to the hands and let the Paths control the movement of the arms. Then I tweak minor joint related inconsistencies. Some transitions, however, represent such large spans of motion that keyframing seems best.
I am unsettled on the debate between following Paths and using keyframing. Can more experienced users help me settle this issue?
I could, concievably, animate the entire sequence with the character in one place. The hands and foot (and the attached body) could follow a complicated knot of paths, all being centered around the character like the skin of an orange. The other choice would be to use keyframing, as seems normal, to portray movement of the model.
If users who happen to read this post could add their preferred method and a few comments, it would be much appreciated by this stumbling n00bie.