I am using an armature as a particle object. I need to key particles after the simulation into an Action. This way each particle has a key created for each frame of animation.
I need that to export particle system into a game engine, which requires for models to be skeletal.
How do I do that? Thank you.
EDIT: I’ve read this http://wiki.blender.org/index.php/Doc:2.6/Manual/Physics/Particles/Physics/Keyed and I have no idea what the author was trying to say Nor there any .blend files attached.