Can anybody clue me in here? I’m trying to do some simple animation using keying sets. I want a few objects to rotate 90 degrees on it’s X-axis (Keying set 1), Then rotate 90 degrees back on it’s X-axis to its original rotation (Keying set 0).
If I have “Visual Keying,” turned on, can I just position the item(s) with transform properties, or Delta transform properties, add those values to the Keying Set and expect them to rotate to their on-screen visual locations?
What I’m getting is some bizarre addition of values, that are updating all by themselves in the object properties.
What I’d like to do is set the objects to return to their original rotations, no matter what transformed rotations I apply and keyframe. For instance, if I add a Keying Set 2, which has the x-axis rotation set to 45 degrees, I’d like to simply keyframe the “Keying set 0” to return them to their original x-axis rotation value of 0.
Is there a way to do this, or a setting related to global, local etc. transforms that should make this happen?
Thanks for any answers!