I seem to have accidentally set one of my bones to be part of a “keying set” (whatever that is).
Anyway now I can’t delete or move any of its keys in the dope sheet. How can I stop it being a keying set?
I seem to have accidentally set one of my bones to be part of a “keying set” (whatever that is).
Anyway now I can’t delete or move any of its keys in the dope sheet. How can I stop it being a keying set?
ty…
I still can’t change the keys for that bone. They are all greyed out.
tmcthree: KeyingSets have nothing to do with the animation editors other than when keyframes are initially created. You’ll need to ‘unlock’ some of the channels from the animation editor channel lists.