I did complete rewrite of iconic Keymesh add-on by Pablo Dobarro, that lets you create stop-motion animation inside Blender.
Keymesh makes object data picker animatable, meaning objects can have new data on every frame. That gives you ability to sculpt animations frame-by-frame, or even do something more experimental, like frame-by-frame attribute painting.
Here are some videos that showcase functionality of Keymesh:
- Frame Picker!
Keymesh Too has a new Frame Picker UI, that registers all versions of object youâve made with Keymesh, puts them in a compact list, and insert new keyframes easily without having to duplicate keyframes in Dope Sheet. You can organize your frames by naming them and removing what you no longer need.
- Curves!
Keymesh Too includes support for all types of Curves (Yes, even Hair and Text), Metaballs, Lattices, and e.t.c. Every object type in Blender! (except empties, armatures, and grease pencil for now).
- Shape Keys to Keymesh
A new operator in the 2.1 update lets you convert animated shape keys into Keymesh animation. Shape keys are removed and instead sculpts are baked into Keymesh frames. That means you can animate frame-by-frame by sculpting on top of shape key animations. Combining traditional 3D animation workflow and Graph Editor with Keymesh might give you amazing results and an easier workflow!
- Other Features of Keymesh Too:
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Shortcuts:
Page Up and Page Down moves current frame to previous and next Keymesh keyframe.
Ctrl-Page Up and Ctrl-Page Down insert new Keymesh keyframse forward or backward. -
New, simpler UI with more tooltips and Remove Keymesh Block operator
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Option in preferences to backup original object data before adding Keymesh data
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Option in preferences to allow or disallow creating Keymesh keyframes in Edit Mode (Because of how Blender evaluates Edit Mode, updates are not visible and can cause problems)
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Shape Key support (Note: Because Shape Keys are separate data blocks in Blender, copying them can create some issues, for example delays when scrubbing in Timeline, and if you remesh your object, shape keys will be deleted)
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Numerous bug fixes for the original Keymesh and code clean-up
Download this add-on from Gumroad or buy from Blender Market. Add-on is and will always be free, but if you can afford consider buying or donating, it helps with the development a lot. Use this thread to report bugs, request features, or simply share what you make with it (please).
I will be maintaining this add-on for the foreseeable future. If you want to support me you can also do so on BuyMeACoffe