Keys and Edge tools


(kattkieru) #1

Hiya all,

It’s funny how every time I think I want a feature in Blender it’s already there. I figured that someone would know how to do the following:

  1. Is it possible to turn subsurv division on and off by object with a shortcut key, a la Lightwave’s metanurbs? I know you can go in and change stuff in the edit buttons, but I was hoping for a key I could press at any time.

  2. How do you split an edge with a new vertex? So far I’ve been selecting all vertices around the one, subdividing, then building polys by hand, but I’m sure there must be a better method.

  3. How do you control the [control + right mouse] vertex/poly drawing?

  4. Are there camfer/fillet tools in Blender, or is that asking too much? :slight_smile:

Thanks,


(rwenzlaff) #2

[quote=“kattkieru”]Hiya all,

  1. Is it possible to turn subsurv division on and off by object with a shortcut key, a la Lightwave’s metanurbs? I know you can go in and change stuff in the edit buttons, but I was hoping for a key I could press at any time.[/qoute]

No hot-key in the manual, sorry.

  1. How do you split an edge with a new vertex? So far I’ve been selecting all vertices around the one, subdividing, then building polys by hand, but I’m sure there must be a better method.

Not sure I understand. If there aren’t polys (faces in Blendereses) already there, then you split by selecting both verts that define the edge and subdivide. If there are Faces there, then subdividing will subdivide the face, you shouldn’t have to fill it in.

  1. How do you control the [control + right mouse] vertex/poly drawing?

A new vert is placed free standing, unless another vertex is selected (yellow). If there are verts selected, an edge is drawn from the new vert to first one selected. Depthwise, they are always placed in the plane of the 3D cursor relative to the XY of the veiw coords (ie, mouse controls XY, location of Cursor controls Z, in the viewframe coord space). To connect a placed vert, select it, plus one other vert, and press the F-key.

  1. Are there camfer/fillet tools in Blender, or is that asking too much? :slight_smile:

If the edge is defined by a bevel object, you can edit the object and the bevel will follow. Other
than that, no.

Bob
www.soylent-green.com