It’s an old experiment of mine that I started in Unity a while back. Now redone in Unreal. Khaliscope is pretty much a model viewer and editor combo. You create scenes in the editor which can then be viewed with the viewer. I’d say the most similar software out there are Marmoset toolbag and viewer.
Khaliscope doesn’t do anything too fancy, it just exposes some of the existing functionality in Unreal. A lot more will be exposed in the coming versions.
Currently, the only supported platform is Windows. A web viewer (HTML5) is planned. A Linux release may follow after the Beta as well. The pricing model for the Khaliscope Editor isn’t decided, but the beta is free.
As you would expect, it’s got rough edges and it’s missing some basic functionality at the moment. And the file structure is likely to change several times before the end of the beta, so assume that each update will break backward compatibility.
An issue tracker has not been set up yet. When the existing known issues have been tackled, the issue tracker will be set up. For now, just have fun with it.