KHAOS how to hide debris objects

I tried disabling the debris objects ( not the instanced copies ) in the outliner and object properties for renders, but that causes the instanced copies to disappear. Anyone know how I can disable the original objects without affecting the instanced copies?

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I think I fixed it. The problem was, originally when I put them out of the way, as is common practice, it caused my particle system to behave strangely, which, I think, was because I had baked it before I moved the objects. So the solution seems to be not to bake it, at least until after the objects have been moved out of the way.

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Ups… a bit late… i just tried a little particles sytem and Render As Object and baking… and i can move or hide the object used as particles… even tried cache to disk…

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