Hi everyone! I have just completed Part II of my Rigid Bodies series. You can view it here:
All rendered in Blender Internal, except for the final shot. I would have liked to have rendered in Cycles, but there was no way it was happening. Even just having the last shot was a race to the clock to be able to upload in time. Having said that, it was a good learning experience to try to make the images better in BI. Maybe in time I will be skilled enough to render in Internal all the time! :eyebrowlift:
Also a very big thank you to everyone who contributed to my lens breathing thread on the Blender Tests subforum, especially to NinthJake for creating a better camera rig for me!
If you liked the video, stay tuned for the next one. I’ll be running a very simple, very easy to win contest when we release Part 3 in a few months. The winner will receive 100 Euros worth of rendering from Renderflow.com!
Thank you, harleynut97! I do my best to really use the camera well, so that means a lot!
By the way, I saw your “Unmanned Vengeance” video last week; fantastic job! It must have been a ton of work, 5 stars all around!
Thank you, coolsquare! I feel that if I am going to make a video that is basically just a “test video”, then I should present it in an interesting way. It is also a good way to practice the basics of storytelling. I hope one day to be very good at it.
Thank you, MamuBhai and Steve S! I had a lot of fun making this video, and am really looking forward to the next one.
I’d also like to thank everyone who’s subscribed to our channel recently. Thanks to you all, Classy Dog Films has more than doubled it’s subscribers! I truly appreciate the support each and every one of you gives us!
Thanks very much, guys! Your support means a lot!
I agree, I know that Blender Internal can create images that look just as good as Cycles, but I didn’t know if my knowledge of it would be sufficient. It’s good to know that it was!
I hope to continue to get better with it, as well as with Cycles, because I feel both render engines have their strengths. Speaking of Blender Internal, our next video will also be rendered through it. It should be uploaded next Tuesday. Here’s a screenshot: