Killer, Free ED Walkcycle tutorial on Computerarts.co.uk!

Hi

Upon stumbling upon this, I did a search to make sure there aren’t any duplicate threads. “Computerarts” returns nothing so here goes.

Visiting Deathfall this morning I found this:

http://deathfall.com/article.php?sid=6494

Deathfall is no longer the active site it used to be so I was a little surprised that it mentioned Blender - of course it was the image from ED that caught my attention. Anyway, I followed the link to find that the tutorial is made by computerarts.co.uk - normally not a Blender heavy site either! Looks like Blender really is getting taken more and more seriously! I suppose it also shows my creative commons is such a great license for getting exposure.

Here is the link to the tutorial (freely available):

http://www.computerarts.co.uk/tutorials/3d__and__animation/steps_to_success

At first glance, this is an excellent tutorial well worth going through. Personally, I have never managed to figure out the NLA (mainly cause I never needed to) but here is my excuse. It would be great if this could be a regular blender tutorial but I suppose there are copyright restrictions.

Coming to think about it, I believe computerarts is where I discovered Blender all those years ago - it was listed in their free software section.

Enjoy the tutorial!

Koba

EDIT> I suppose one reason these tutorials are rare is that they get obsolete so fast. I understand that are a couple new features in the CVS that make walkcycles so much easier than even described here!

That’s the one from 3D World Mag #80, which featured OS software.

Great tute by Bassam. I suggest everyone read this one.

BgDM

EDIT> I suppose one reason these tutorials are rare is that they get obsolete so fast. I understand that are a couple new features in the CVS that make walkcycles so much easier than even described here![/QUOTE]

I’m downloading the tutor now … will be awhile on dialup for 9meg :wink:

Well the new CVS “walk” features:
http://blenderartists.org/forum/showthread.php?t=81488

don’t neccesarily make the walk cycle itself any easier, in fact they don’t do anything to make a cycle per se. That still takes some good old fashioned animation … or (importing and adapting motion capture data :slight_smile: ).

What the new features do, is make it dramatically easier for a character to walk to somehere in particular wiithout having to copy / re-arrange keyframes / actions manually.

Mike