killer7 particle effect prototype


I have finally got somewhere with my killer7 rip-off, and have created a sort of particle system to simulate the explosion effect seen when defeating enemies in killer7. At the moment it’s very basic (and uses a lot of pre-made code), but I was wondering if anyone could help optimise it, so it doesn’t slow down so much. Maybe it’s just a limitation of the game engine.

Don’t forget to check it out below!

My first contribution!

1/1 credit(s)


Check out the second version - :smiley:


killer7Particles.blend (272 KB)killer7Particlesv2.blend (198 KB)

The problem is that ir runs at 2 fps on my computer, but this can be very usefull