Ok, so for the most part I’ve been doing organic modeling (characters, that sort of thing). I have a question regarding modeling machinery and the like.
When working on a character, you want a completely unbroken mesh…no problem there. How does it work when working with a machine? From what I’ve read, modeling a car (for example) it’s easiest to model each part separately and put them together. Now, for complex shapes that include a lot of angular stuff plus a lot of curves, does it matter if parts of the mesh overlap? Included is an example of what I mean, a quick and dirty render of a shape I once saw in a tutorial…
I made the “cross” part by simply extruding a cube, and then I added the UV sphere on top of it. This means the cube shape runs through the UV sphere.
Is this overlap a problem? If I’d UV mapped each part would I run into trouble? Are there any tutorials dealing with this that I can check out?