The last time I posted something in this forum, it was still called Elysium, and all dark grey and orange. I haven’t used Blender much since. feels completely behind the timescough
So, just a little project to get back in shape with Blender.
That was the start of it yesterday.
And attached is the slightly improved version I did this night. I don’t really know what to think of it. It seems to lack a lot of things.
Maybe I should texture it, but honestly, I’m a bit affraid of that part
Looking good, looks like a Mediterranean or Arabic city. Like something you would see in Assassins Creed, only more built up.
It just needs a few people in it to give it a bit of life. You could make it cartoony like, thus meaning you don’t really need to do too much with the texturing.
Ok, I’ll do an indigo render when I have the indigo sources :rolleyes: <j/k>
Well, a render on an external renderer may be a good idea, but not before the scene is finished
Sammo54: So true, about the lack of people. I may try to add some. The cartoony theme seems like a good idea - especially when it’s about modeling people (not sure I can still do that, argh. Saddly, 3D is not like bike - you can forget it)
Hm, maybe now I can say that it’s done, and try various renderers.
(It seems the luxrender exporter doesn’t like Oren-Nayar diffuse shaders, and ignore them, so it made a 99% white city :D. I’ll try it again later, with Indigo and SunFlow too)
However, I’m sure I couldn’t help but tweak a few things here and there in the next weeks.
And yes, I way lazy and only added two grannies in a corner And really, you don’t want to see the mesh. :evilgrin:
I also did a bit of texturing, on the orange building on the bottom, and on a few elements. It’s hardly visible but it’s there.
About the light setup :
There’s a single Sun lamp, slightly yellowish. (energy ~1.6)
Ambiant Occlusion is set to Sky Color (which is blue, and energy ~1.5) - the aim is to have a warm light and some colder shadows.