This software converts your Microsoft Kinect controller into a 3D scanner.
Windows binaries + drivers:
A big thanks goes to the handful of donors, who funded this kind of special project with some money, which wasn’t very much Blender related even. (And you can still donate of course.)
I had a closer look at the already existing code and the Kinect raw output, and I found that’s indeed possible developing a 3D scanner software for it. After some research I’m also convinced that its results are even better than those of the really expensive time of flight (TOF) based 3D cameras which are above 8000 €.
I would estimate my cost for the development of such a software at around 2000 € and I was wondering if the community would be willing to donate for such an application. I would eventually release it completely with source code and drivers under the GPL.
The plan is to make a stand alone program that is able to save Stanford PLY files, which can easily been read by Blender and Meshlab (and others of course). This file format can also store vertex color information, which could be obtained from the RGB camera. The mesh would be perspective and depth corrected, since the raw depth output is logarithmic and not aligned to the RGB output, to generate a pretty accurate 3D representation of the actual room or the 3d object. I have also some ideas to improve accuracy even more by frame subsampling and such… but that’s for later.
I would post news about the progress of the development here to keep you informed. So, what do you think? Are you interested in supporting me on this? You can also post questions and suggestions, of course.
To save time and since I’m highly motivated to make it work as soon as possible, I have already set up a paypal fundraising campaign. Thank you.