Kinect and MikuMikuDance

So I was just looking at this free software . It has built in Kinect support and DirectX .x files importing. Now blender can export a .x. I am just wondering what the pipeline will be to get the model back in with the animation for the BGE. The program looks childish, but if its an inexspensive way to capture lifelike animation, then I am all for it. Of course there would be final editing involved but it would definetly speed up the process.

If I understand correctly, something like this (when I say like, don’t get your hopes up!) has already been made with the BGE. Here’s a video: http://www.youtube.com/watch?v=Hk_kdnTF5DI

Goran may have similar knowledge as he did this, which is similar? (I think…)