Something I came up with over the weekend.
Textures drawn in PS, rendered and modeled in Blender.
update. I changed the ambience and my lighting a bit as BgDM suggested, it’s not a big change since I was pretty happy with the original. but a change nonetheless. you can see the old version here:http://mattimusonline.com/King%20Bubgrub.jpg
Nice work. Thanks for the wireframe pic and great work on the texturing and modeling. There is one thing that bugs me. There is a blurred line under his “feet” on the tree and its a bit distracting. Is it placed there intentionally?
The scene looks like a night scene as the light is uni-directional and centered low as though from a torch. If this is what you wanted then i think you got it. I think the king is very good (actually he is fantastic), but the log either needs better texturing or perhaps some actual modelling to raise the bark a bit - like you have done with the stick. Finally, I think I can see the need for an extra level of smoothing on his left knee?
Mmm, I like frogs you know …
Nice modelling, try to use (or to increase if you did) the SSS fx and it will be great. I would also add more spec and reflection on the eyes and some bump on the skin (use stucci or clouds texture).