Ok, I have been working to create some 3d models for a game that I intend to finance the build of. It will be a style comprising Kingdom Hearts and Legend of Zelda.
I have this game budgeted for the far future, to work partially as my motivation, and to improve my skills as an artist.
I am an extremely proficient pen/pencil artist, but I hate my ideas to be constricted by a dimension. I do need help, and would really appreciate any help others would care to give.
Also, I am, by no means a decent texture artist, and will not bother to spend the over three hours it takes, to texture anything, let alone the complexities models of this style represent. I will only start with characters for the time being, due to my inexperience in levels.
One last thing, I only have access to the internet on weekends. Hopefully, that will change soon. On to the models!
I have made a template and a single character so far:
Note: This is not a texture! When I’m working in blender, it randomly changes to a full black bg, and a red wireframe(if I’m editing things) or to this if I’m looking at it as a solid/shaded/textured mode.
I’ll agree that is an amazing looking game, but that style would not fit my needs.
I want to make a dark platformer with fighting like, but more in depth then Kingdom Hearts. And a progressive puzzle game like Legend of Zelda. It will also have elements of Samurai Warriors, but I have apprehension of the style.
By the way, do you know of where I can hire a group of programmers? I want to know how much to budget for.