kitchen alpha

hello guys!

I work with blender for 3 - 4 weeks now and now i created my first project. Now i would like you pro s to tell me all the faults and critics that are occuring by watching the attached image (excuse my english). Please give me all the negative feedback u can think of to help me making my first 3d model a little bit better!
I think there is a prob especially with the lights, but u will see much more i think.

Without subsurfaces there are 72291 Vertices in this room, but when i Render there are about 4 or 5 Million vertices because of the subsurf. Is this normal ? Rendering this image with 16 x OSA and 1024 x 768 lasted 15 min!

[Here is the same image again ->
http://pics.foruni.de/save/p_1182160702.jpg ]

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turn shadows on for the table so that the mug casts a shadow

the bottle on the floor looks out of place

the clock needs hands

And do something about that stucco wall man! The bump map is too harsh; turn down Nor setting. I like the floor texture.

I am no expert myself I have only been using blender for about 2.5 months but just some things that I notice are: too much shadow under the table, wall texture too strong, handles on the drawers look a little flat, the glass on the counter doesn’t look real(somewhere on this forum someone was working on real glass maybe check it out for some hints), black counter and black wine bottle make things disappear, could be the angle of the camera but the plate on the counter looks too flat, the microwave doesn’t look like it has a door it just looks solid and too square you could round the edges on it some.

Overall very good for only a few weeks with blender.

?Are we looking at the same image? I don’t see any shadows what so ever and it completely confuses me. It looks like everythign is floating. Between the lack of shadows and the size of the floor tile (mabey its just the extreme bump) I’m suffering some scale issues too.
couple other suggestions. It might be wise to choose adifferent color for the counter top. I’ll see if i can whip up a quick lighting setup for you… right now lighting is your biggest problem… the lack of shadows, the light inside the cupboards and dawrs. the textures look pretty good… just the lighting… /cry… lol Anyway, I’ll check back in an hour or 2 with some more definative lighting help.

Its not exactly a shadow but the bottom of the table and legs just aren’t lit up so they look black.

thank u guys 4 ur help, i see, there is a lot to improve…

in the attached version i now improved the glass material with the help of

http://de.wikibooks.org/wiki/Blender_Dokumentation/_Tutorials/_Material/_Klares_Glas

I also set up the wall texture in a better way i think and rearranged the bottle from the floor on the counter. The counter color and the microwave smoothing(just set “set smooth”, omg) is still shitty, but improving that would mean another 20 min Rendering session. I saw that i actually have about 11 million vertices in my project, is this normal / too much subsurfing ???
The hands of the clock are there, 4 real, but its not watchable, dunno y !
Here the evidence, material is 4 the table (cause of the missing of the shadow).
http://pics.foruni.de/save/p_1182206490.jpg
can u tell me y the hands are not to be seen ?

I don’t see any shadows what so ever and it completely confuses me.

lol now u say that i also see it ! I have no shadows, lol… Thats a bit scarry…

the textures look pretty good

thx, i seeked good textures for nearly 2 weeks in the internet, think i know all texture websites now :slight_smile:

I look forward too ure lightning set ( and 4 other help)!!!

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ok. I wipped up an extremely simple version of your scene. I made a couple assumptions about your scene. I assumed there are no other walls besides that back one and the floor. I’m also not completely sure about the scale of your scene, so you may need to adjust the “Dist” and intensity of the lights accordingly, but here is what I came up with.

http://img.photobucket.com/albums/v437/spindlerift/Lighting-Setup.jpg

I had a final render, but I was at work and forgot to upload it. After you get things lit properly, you can increase the samples to reduce the grainyness, but there is really no need to go much above 15 or so.

Edit: pardon my shitty spelling on the picture… I was in a hurry.

I’m surprised nobody has mentioned this, but the scale seems off. Maybe it’s just me, but the kitchen looks like it was built for a midget. Maybe it’s just the camera angle playing tricks on me.

I actually noticed that too… mabey I forgot to mention it… I think its the size of the microwave that gives that effect… the scale of the floor tiles don’t help either… but I’m pretty sure that microwave is either way to big (about the same height as the counter) or the counter is REALLy short.

edit:the bottles are probably a little big too. Easiest fix would be to make the counter taller

For your first project, it’s not bad. I like the textures most of all. I think you have potential…:yes:

i think is really good for your first project! :slight_smile:
i agree with the above said crits, and im going to add a few more. the handle on the mug is way too small, no one could fit there fingers in it. the plate needs more detail and thickness to make it look more like a plate instead of a circle on the counter.the microwave has a strange line on the top, although that may just be a shadow. the wine glass needs some IQR so it refracts the wall and counter better. the cubbard (i cant spell it) doors have a WAY to deep groove on them, i notice this on the top open one most. where the groove is, the wood behind it would be like really weak. the shelves on the left look out of place, perhaps they should be above the fridge. and the floor is to shiny, it makes it look as if its viniyl.

i think thats all that hasnt been mentioned yet. but i cant remeber, im tired…
but ne ways, i think thats really good for a first try! keep it up, and happy blendering! :smiley:
~superkoop

thank u so much guys, i have made a reply and so on, but the image is rendering at the mom. I rendered for 8 hours until now, but now i set down the osa to save render time and prevent another 8 hour - delay… pls standby, think i´ll be ready in 2 hours…

thank u very much again, its amazing to get so much help!

I scaled the counter up, it was really to small and made the floor ceramic tiles smaller, also set down amount of reflection for the floor cause it was so shiny.
Then I corrected the position of the clock hands, they were behind the clock … :frowning:
After that i increased the size of the mug handles, think at least 3 fingers fit in now :slight_smile:
The line on the top of the microwave is the space between the door and the “corpus” (dunno what it is called) of the microwave. It should indicate that there is a door in the microwave and that its not only a cube, but u are right it looks too strange, maybe also because of the silly shadow produced by just setting it smooth what i also fixed now.
The plate is more detailed now, marble - looking i hope (if not, blame also http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Every_Material_Known_to_Man/Marble :).

Material for the wine bottles is now the same as the galsses, just dark-green. Think this material looks better, and IQR is also included (in the old bottle material i even didnt set neither the ray transparency, nor IQR…)

The depth of the groove is also fixed, this is a problem i also recognized at the beginning of the project, but i had no vertex group for the groove and at that time i thought it would be ok to let it remain that deep way, but now i fixed it with much editing and it looks better i think. Nevertheless i would like the shelves to remain in that position, thats the only think i didnt alter! :slight_smile:

Now to the light settings :

Its amazing to see how u set up all the lights, i think i can comprehend ur system, but i would never have found this solution on my own. With ure lights its looks way betta !!! But i dunno y …

I followed all the other settings u described.(there is also a wall on the left side). Thanks a lot for that lightning!!!

So with all ur help, i produced this Rendering :
omg couldnt get it ready, after 7 hours of rendering again, i want to sleep and my pc is too loud !!!, So i had to break the operation, the wine glass and the shelves on the upper right coludnt be rendered ready… sorry…
(5 Osa 1024 x 768…)

btw - everthin looks a bit stuccy or not?

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1 Like

i think that looks much better!!! i dont got any more crits, of course im still newb so there are still things that could probably be better, but i cant notice them. so i say you finish the render and let us see that!

so again, great job! keep it up! :smiley:
~superkoop

Beautiful job! that looks 100% better. I love your new wall and counter top texture… Very few people accept and act on C&C as graciously as you do. As near as I can tell you fixed everything everyone mentioned, and because of it, it looks better than half the stuff people put on Final Projects.

I’m super glad you found the lighting setup helpful. One quick note. I had the 4 lights in the center of the room, one just above the clock, and one on the bottom of your cupboards above the microwave (total of 6). It was a little unclear where they were in the image I posted for you.

Anyway, once again, Brilliant work.

thank u 4 ur nice reply !!!
with ur help i got this !
thank u al and btw : what is C&C ???

Comments and Critics.

looks great btw :smiley:

Woooah, that’s a lot better.
One thing about the scratches on the wood, I would make them a bit less obvious and more small ones. I.e, a lot of very small scratches, a few medium, just a couple large. Right now it looks like brand new wood that somebody took a hammer to a couple of times. But that’s just getting picky :wink: , it’s very good:)

Huge improvement! Good job.

The only thing that I can make a suggestion on now is the clock. I’ve never seen an anolog clock where the numbers turn with the circle (except for some clocks that use roman numerals).

Example:
http://spyemporium.com/wireless_video_systems_covert/wireless_video_systems_covert_wall_clock_owc_05.jpg

I’m not suggesting that you add all of the small details, just the orientation of the numbers. Just my 2 cents.