I’m doing a side project for a group call SyZyGy. I was asked to make a kitchen scene this is what I have so far.
I’ve made some progress, but I’ve still got a ways to go.
I would love any suggestions on items I should make, or tips about how to progress the current scene.
Just some initial comments:
- the fridge looks a but squat - too short and wide. Having said that, the whole thing looks short and wide. Look at some kitchen catalogs for real sizes for the units.
- the floor tiles look too big - about 60% of its current value woould be about the maximum tile size
- the extractor fan above the oven needs a better material as it looks too ‘flat’. Maybe use an isotropic shader.
Thank you! I’ll definitely work to correct the scale, and the I think that all the texturing needs more work, so I’ll be sure to fix that fan.