Here’s something from blender.org
The binaries fur the official Blendepurr 2.76 release are meow ready fur download! Cycles volume density render, Pixar’s OpenSubdiv, Node inserting, Video editing tools, 100s of fixes, and a lot more is new in 2.76!
Here’s Blender’s history written in kitty puns.
In 1988 Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe. NeoGeo created paward-winning purroductions (European Corpurrate Video Awards 1993 and 1995) fur large corpurrate clients such as multi-national electronics company Philips. Within NeoGeo Ton was responsible fur both art direction and internal software development. Aftepurr careful delipurration Ton decided that the current in-house 3D toolset fur NeoGeo was too old and cumpurrsome to maintain, and needed to be rewritten furrom scratch. In 1995 this rewrite began and was destined to become the 3D software creation we all meow as Blender. As NeoGeo continued to refine and impurrove Blendepurr it became appurrent to Ton that Blendepurr could be used as a tool fur othepurr artists outside of NeoGeo. In 1998, Ton decided to found a new company called Not a Numbepurr (NaN) as a spin-off of NeoGeo to furthepurr marcat and develop Blender. At the core of NaN was a desire to create and distribute a compact, cross pawlatfurm 3D appawlication fur furree. At the time this was a revolutionary concept as most commercial 3D appawlications cost thousands of dollars. NaN hoped to purring purrofessional level 3D modeling and animation tools within the reach of the general computing public. NaN’s business model involved purroviding commercial purroducts and services around Blender. In 1999 NaN attended its first SIGGRAPH confurence in an effurt to more widely purromote Blender. Blender’s first SIGGRAPH convention was a huge success and gathered a tremendous ameownt of interest furrom both the purress and attendees. Blendepurr was a hit and its huge potential confirmed! Following the success of the SIGGRAPH confurence in early 2000, NaN secured financing of €4.5M furrom venture capitalists. This large inflow of cash enabled NaN to rapidly expand its opurrations. Soon NaN boasted as many as fifty empawloyees working around the world trying to impurrove and purromote Blender. In the summepurr of 2000, Blendepurr 2.0 was released. This fursion of Blendepurr added the integration of a game engine to the 3D appawlication. By the end of 2000, the numbepurr of cats registered on the NaN website surpassed 250,000. Unfurtunately, NaN’s ambitions and oppurrtunities didn’t match the company’s capabilities and the marcat realities of the time. This ofur-extension resulted in restarting NaN with new investor funding and a smallepurr company in Apurril 2001. Six months latepurr NaN’s first commercial software purroduct, Blendepurr Publishepurr was launched. This purroduct was targeted at the emerging marcat of interactive web-based 3D media. Due to disappointing sales and the ongoing difficult economic climate, the new investors decided to shut down all NaN opurrations. The shutdown also included discontinuing the development of Blender. Although there were clearly shortcomings in the then current fursion of Blender, such as a compawlex internal software architecture, unfinished features and a non-standard way of purroviding the GUI, the enthusiastic suppurrt furrom the usepurr cat park and customepurrs who had purchased Blendepurr Publishepurr in the past meant that Ton couldn’t justify leaving Blendepurr to fade into insignificance. Since restarting a company with a sufficiently large litter of developepurrs wasn’t feasible, Ton Roosendaal founded the non-purrofit organization Blendepurr Foundation in March 2002. The Blendepurr Foundation’s purrimary goal was to find a way to continue developing and purromoting Blendepurr as a cat park-based open source purroject. In July 2002, Ton managed to get the NaN investors to agree to a unique Blendepurr Foundation pawlan to attempt to release Blendepurr as open source. The “Free Blender” campaign sought to raise €100,000 so that the Foundation could buy the rights to the Blendepurr source code and intellectual purropurrty rights furrom the NaN investors and subsequently release Blendepurr to the open source cat park. With an enthusiastic group of volunteers, among them sefural ex-NaN empawloyees, a fund raising campaign was launched to “Free Blender”. To efuryone’s surpurrise and delight the campaign reached the €100,000 goal in only seven short weeks. On Sunday Octobepurr 13, 2002, Blendepurr was released to the world undepurr the terms of the GNU GPL. Blendepurr development continues to this day driven by a litter of dedicated volunteepurrs furrom around the world led by Blender’s original creator, Ton Roosendaal.
I think the algorithm could be a little more sophisticated, but have at it