K'nex AND gate

Can this be made in the game engine ?

It’s an AND gate from the K’nex computer :

I guess the pivot constraint is the first thing I need to get working for the “L” and “T” “levers”


In short:

In long:
Get working on those constraints, and bear in mind that “real” physics models (like the ones blender uses) are less convenient, but that is a rather simple system, and should work well.