Knight Industries Two Thousand


Here’s what I’ve been doing half a week. I never knew how much work subdivision surface modeling can be when you actually start doing something with it.

Problems I have:

  • Accurate curves (especially the sides)
  • Accurate subsurface object edges (consistency)
  • Too many edge loops everywhere

Crits and suggestions very welcome.

2 Likes

In the screenshot I see a shader, but no mesh :frowning: No model to download either.

not bad, knight rider rules :slight_smile:

I remade the model a little bit and put it into Unity game engine: https://drive.google.com/file/d/0Bxy7hYHRFGgiMjdiRG94TGFVZFk/view?usp=sharing


edit: Added the .blend of the car game asset.

Suggestions for improvements very welcome.

Attachments

kitt model.zip (422 KB)

Trying Sketchfab out. Current version of the model (no tires).

Cool Thank you, i like KITT