Here’s what I’ve been doing half a week. I never knew how much work subdivision surface modeling can be when you actually start doing something with it.
Problems I have:
- Accurate curves (especially the sides)
- Accurate subsurface object edges (consistency)
- Too many edge loops everywhere
Crits and suggestions very welcome.
In the screenshot I see a shader, but no mesh No model to download either.
not bad, knight rider rules
I remade the model a little bit and put it into Unity game engine: https://drive.google.com/file/d/0Bxy7hYHRFGgiMjdiRG94TGFVZFk/view?usp=sharing
edit: Added the .blend of the car game asset.
Suggestions for improvements very welcome.
kitt model.zip (422 KB)
Trying Sketchfab out. Current version of the model (no tires).
Cool Thank you, i like KITT