Knight Industries Two Thousand

Here’s what I’ve been doing half a week. I never knew how much work subdivision surface modeling can be when you actually start doing something with it.

Problems I have:

  • Accurate curves (especially the sides)
  • Accurate subsurface object edges (consistency)
  • Too many edge loops everywhere

Crits and suggestions very welcome.


In the screenshot I see a shader, but no mesh :frowning: No model to download either.

not bad, knight rider rules :slight_smile:

I remade the model a little bit and put it into Unity game engine:

edit: Added the .blend of the car game asset.

Suggestions for improvements very welcome.


kitt (422 KB)

Trying Sketchfab out. Current version of the model (no tires).

Cool Thank you, i like KITT