Knight model

Hi guys.

I’m not to great at modeling yet, but I’m still learning loads everyday. Anyway here’s knight model that I’m working on for Dungeon Keeper Mod, that currently being developed for the upcoming Doom3.

http://www.angelfire.com/games5/blackclan1/knight.jpg

C&C appreciated.[/img]

Well for the first critique: Post a pic if you want us to respond with helpful comments. We can’t give you much in the way of feedback when we’re left to use our imagination on what your knight might look like.

Oops I thought I had :stuck_out_tongue: Just edited

OK! :slight_smile:

Well, the basic shapes are looking good, but I would make the legs much bigger. From the picture it looks like they need to be about 1 & 1/2 times longer to be in scale with adult proportions.

Great job though so far, keep it up!!

The head needs to be more clearly distinguished from the torso (ie, it needs a neck).

I’m not an expert on demonology, but in the animal kingdom, horns need
to be useful when the head is held at an angle which permits the object of
attack to remain in view. I’d tilt them forward a bit.

Blender and Doom?

See the Bloom Dungeon.

This is a topic of interest to me as well.

Ys,