Knight!

Keep working on this please, it´s very well done but some things are not finished like they said :slight_smile: Grate job with the hair, I guess you spend lot´s of time on it

Hi, Hippie, Fasoft, new_neo, lilo, Ven0mSeven and ZanQdo,

Thank you for comments!
I was encouraged. I will improve this image.
Please wait. I’ll be back soon, soon:confused:

This is wire image. All patterns on the armor is made by bump mapping. Displacement is good, but it requires much much more vertecies…I don’t like.

http://wbs.nsf.tc/BlenderPost/wire.jpg

ZanQdo,
Yes, I spent much time on the hair! Particle function is very sensitive!
It was hard adjusting work… But I think that well experience reduce
the time.

Wow, are you serious? Good adjustment for the hairs!

I made a character too, but I couldn’t do the hair effect like that, how did you made it like that?

What settings did you use for your curve guides, I really would like to see.

Apparently when I did my hair for my character, it pulls the hair out, that’s fine but other region don’t have anymore hairs because it was pulled.

Japanese sure are japanese, so good at manga drawings and art.

Wolf

Hi, Wolf,

My curve guide settings are…

MinDist : 0.00
Fall-off : 0.00
Use MaxDist : On
MaxDist : 0.10, 0.15, 0.20, 0.30, 0.50, 0.60
Additive : On

I use several type of MaxDist as shown as above.
I think that smaller value will help you from your problem.

cool! she reminds me of Joan of arc.can you show a fullsize picture?

Very good. this definately needs a better background though.

My 2cents worth - I think a dark, stormy background would work well.
Everything else about it says this is a first-class piece of work.