Hi!
- I make knot from curve and bezier circle.
- I convert it into mesh
- I marked as seam edge along this mesh.
And now I want add texture.
How to unfold knot mesh to planned (square) vertexes in UV-editor?
Hi!
And now I want add texture.
How to unfold knot mesh to planned (square) vertexes in UV-editor?
If you are using B2.49 you can find a script Unwrap_Pipe/Tube/Hose in UVToolkit at wiki.blender:
http://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/Toolkits/UV_Menu.
Sorry double post.
@jawra
Thanks! Scripts in 2.49 works. Are these scripts present for 2.5?
@B65ISP
Something working, but… I don’t understand steps 3 and 4. How to scale-x to zero? I select pairs of vertices, press <s> <x> <0> - I can’t make square
No, no such scripts for 2.5 yet, unless in developing.
Make square - it means perfect square/rectangle with 90deg angles to have straight lines ( rectangular plane ) after unwrapping all faces.
Ok, I get it. Not always can make perfect square, so not perfect plane, but normal result.
Thank you!