I have been trying to figure out the best way to break things.
For example, if I have a model of a pillar that gets smashed by a huge monster.
I want break it into a lot of chunks and run it through Bullet Physics.
Up till now I still have not been able to find fracturing tool that is
powerful enough to handle things more complex than a cube. The
cell addon in Blender can’t even handle cubes half the time. I’ve only
been able to get good results by applying it to a plane that has a
solidify modifier on it.
What do people in hollywood use when then break complex geometry
like huge building models?