What would be the best approach to create this the knurled pattern on different types of surfaces, e.g on top of cylinder (magazine eject button), going around a the mesh (trigger), and well everything else.
Right now I can get the pattern very easily on a square/rectangle mesh:
But I can’t get it on anything rounded. So what I’m doing is copy/pasting individual “diamonds” to make the pattern, like this:
However I’d like to have it all as one mesh like the grip cover. Not mention this way is time consuming. How can I accomplish this? Is there a universal way I can do this, as I’ll be needing to also do the trigger, safety, release, etc…