BgDM: Thanks BgDM. Even though I had the particle systems set down to display 10 percent in view, it’s still a very dense scene to navigate. I removed the arms and brought in branches to cut down on the vertices. Right now, adding any more particles causes Blender to crash, since there are so many to begin with right now, but I may “borrow” some verts from the back of the model and see if I can work in some more details and fur around the eye area.
yu_wang: Thanks! I think we’ll be seeing lots more furry creatures and things in the near future I haven’t tried the fluidsim much yet, but that’s on my long list of things to do.
BeBraw: Thanks Yes, it can be done, and I think it can be done more efficiently yet, without so many particles and demanding so much memory. I have to experiment more with distribution and randomization settings. Each mesh of the several here have their own unique particle settings so they overlap and provide better fur coverage for the whole model, but this lead to a very vert-intensive scene, which in turn consumed an incredible amount of memory.
Sago: Thanks Sago Yes, I’ll be working on these kinds of things some more. BTW, I don’t have any kids, but that might be nice some day, and marriage too. For the time being, my creative works are my offspring…