I used noise and musgrave texture for this effect. You can also use wave texture to mark deep cuts for a more worn tire.
Thanks MAC2001, That texture is a life saver. Results are much better now.
I did it in Blender. I don’t have Substance painter or designer.
It’s looking good. What are you planning to do with this model? Are you planning to sell it?
Very clean, neat modling. I hope you can manage to make a nice scene for that car!
For portfolio. Won’t mind if anyone wants to but it, but it’s not the cleanest model .hehe
Thanks! Definitely! leaning more towards backdrops.
That is real good! You have some pretty good detail on your car
How far are you from completing this car?
Just nearly done. I would say 95% done. The rest being textures for the interior.
Top view. Just need to fix the mirror texture on the back carbon fiber.
Previous render without proper texture. The texture is fixed now…
Nice. Are you almost finished?
Nice progress, do you use some kind of CAD data for modeling the interior ?
The car and texturing is all finished. Now the most dfficult part begins: setting up the scene. Gonna use backplates only.
Thanks. No, I don’t use any CAR data for the interior. It’s purely rial and error. It’s a pain to align stuff inside. Especially of cars like this of which interior details are very hard to find.