Konqui (KDE Dragon)

did this real quickly, just to warm up myself by doing the hardest mascot first.


Strange you should do this model, as the current konqi is a blender model by basse!

Looking good, would be nice to see it subsurfed to see how the mesh smooths out.

He’s already got a lot of character, and I can’t see any major flaws, keep going.


yeah, well I intend mine to be low-poly, suitable for real-time 3D :stuck_out_tongue:

looks like a nice clean mesh. you should point this out to basse since he also made one.