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You’ve got some extreme camera distortion going on (unless that’s what you’re going for), but generally you want to set you camera to a reasonable real-world equivalent of a portrait. The default of 50 in Blender is really bad for portraits. Try setting it to 120-150 for much more sensible results.
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Appreciate the advice! This is my first portrait so still playing around with getting them to look good, I’ll give that a try on the next one.
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It’s advisable to sculpt with a sensible camera focal length too. It’s not advisable at all to sculpt with such a distorted/skewed camera. Just as a general rule of thumb. ![]()
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I featured you on BlenderNation, have a great weekend!

