Kray renderer -- things that make you go hmmmm.

I was checking back on the WinOSI website, which is a website for a physically-accurate, and extremely slooooow renderer. Unforunately, it’s development seems to have stopped last year, but I made an interesting discovery.

The Kray renderer, which is being actively developed, focuses on physical correctness, and is relatively fast for its quality.

Kray.prv.pl

The gallery contains some images that made me go “hmmmmm”. Things I haven’t seen often in freeware or open-source renderers.

Such as:
http://fenix.artur.info/kray/gallery/0035.png
http://fenix.artur.info/kray/gallery/0039%20.png

A promising renderer, or just another insignificant piece of software?

yum yum

claas

OoOoOoOoooo…

It has:

“Subsurface Scattering - single scattering term + diffuse aproximation, both fully integrated with GI.”

Magic music in my ears! :smiley: :o

Droooooool… and it’s freeware, anyone up for making it a
Blender Plugin?

Well, the Kray renderer can read LWO files, and since Blender can export LWO object files, Blender users could theoretically use Kray without the need for additional scrips/plugins (I have not tested this yet).

But a script or plugin for materials, lights, and cameras would be convenient.

I will try to study the viability of such a thing, time permitting.

it’s not news if it have been identified before, try searching.
I can check on a script.

the problem with a plugin is the lack of material settings in the API, such as a raymirror mode and raytransparancy mode.
the material.c file needs updating, and I think I can do that, but I can’t compile blender, (too lazy) and I don’t know what I need.
a c++ plugin like yafray used to be could be done, though.

the animation looks interesting. i would like to know how long it took him.

another problem is the material conversion from blender to kray

claas

I’d love to see more features simply added to the internal renderer. Hm. Maybe soon. 2.35.

Pardon me for not searching. There exists some other threads here and in blender.org:

http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=3756

https://blenderartists.org/forum/viewtopic.php?t=25983

the problem with a plugin is the lack of material settings in the API, such as a raymirror mode and raytransparancy mode.
Just looking at the API docs now, I see what you mean.

I’d love to see more features simply added to the internal renderer. Hm. Maybe soon. 2.35.
Blender internal is nice for its speed, but not for the quality (although it’s definitely improving). At the moment, Yafray is filling in the photorealism niche, but it doesn’t hurt to explore other options.