I was checking back on the WinOSI website, which is a website for a physically-accurate, and extremely slooooow renderer. Unforunately, it’s development seems to have stopped last year, but I made an interesting discovery.
The Kray renderer, which is being actively developed, focuses on physical correctness, and is relatively fast for its quality.
Well, the Kray renderer can read LWO files, and since Blender can export LWO object files, Blender users could theoretically use Kray without the need for additional scrips/plugins (I have not tested this yet).
But a script or plugin for materials, lights, and cameras would be convenient.
I will try to study the viability of such a thing, time permitting.
the problem with a plugin is the lack of material settings in the API, such as a raymirror mode and raytransparancy mode.
the material.c file needs updating, and I think I can do that, but I can’t compile blender, (too lazy) and I don’t know what I need.
a c++ plugin like yafray used to be could be done, though.
the problem with a plugin is the lack of material settings in the API, such as a raymirror mode and raytransparancy mode.
Just looking at the API docs now, I see what you mean.
I’d love to see more features simply added to the internal renderer. Hm. Maybe soon. 2.35.
Blender internal is nice for its speed, but not for the quality (although it’s definitely improving). At the moment, Yafray is filling in the photorealism niche, but it doesn’t hurt to explore other options.