Kung Pow Duck

(Gimble) #1

This is a short animation I made using the August/September Monkeyframers http://monkeyframers.weirdhat.com/ sound file.

Static Image:

http://www.telusplanet.net/public/megadv/KP_Duck32.jpg (52 kB)


http://www.telusplanet.net/public/megadv/kpduck.mpg (5 MB) - Full version, includes introduction and end segments.

http://www.telusplanet.net/public/megadv/KP_Duck2.mpg (2 MB) - just the main animation segment.


-=> Special thanks to ton and Nan for Blender,

-=> The duck model is based upon a tutorial by Bill Fleming in the Christmas 2000 issue #07 of 3DWorld magazine,

-=> I also utilized the excellent tutorials by Hos and Lyubomir Kovachev at the BlenderChar web site:

-=> theeth’s plug.zip file was used as the basis for the nunchucks:

-=> Camoflage Studios (Alex Penner) 's liquid metal tutorial was used for morphing the egg innards to text,

-=> borrowed a lot of materials from the great Blender Material Library by IainH and contributors:

-=> Used Goofster’s floor tiling tutorial:

-=> I take full credit for modelling the spatula :wink:

(Bapsis) #2

Hehe, that was pretty cool man!!!

I guess i was expecting more Pow in the Kung (fu) there, but still it was pretty good, char animation isnt easy i know, and the look of suprise on the blue duckz face there was really done well :wink: The egg flow morphing into the closing credits was very clever and looked quite good!!!

Definatly keep on using Blender and playing with more projects!!! :wink:


Blend on, and blend well!!!

(Gimble) #3

Thanks Bapsis for the kind words and encouragement.

This is my 4th attempt at character animation, so I need alot more practice. The animation is quite rough in spots; the duck’s big beaks and short arms made it quite a challenge to animate at times :wink: Also, it seemed like when ever I tried to do something fancy, things got messed up and I had to revert back to the last saved blend file, so for the final product, I tried to keep things fairly simple.

I intend to try another Monkeyframer contest, as soon as I’ve come up with an idea and finished an entry for the ‘On the Haunt III’ contest.

Thanks again :slight_smile:

(theeth) #4

hehehehe, really funny!

I only saw the main animation part, but I can say that you did quite a good job on that one.

The camera work was a bit fast at the beginning, but the facial animation of the blue duck was just awesome!

The rope looked a bit elastic when he’s swinging it around (by the way, where does he get the rope in the first place?), but job well done nonetheless.

I’m anxious to see what you’re gonna do for On the Haunt.


(VelikM) #5

I like it! Thats pretty good :smiley:

(blengine) #6

thats hilarious! great animation, nice movements, the num chucks movemetns are a bit odd, but not too noticeable, funny stuff! and awesome modeling too, its really good

(Gimble) #7

Thanks theeth, VelikM, and imgrandpaboy.

Yes, the nunchucks is not quite right. It’s alot more rigid like a spring than a rope would be (though I liked how the flexing looked at the start). There’s actually 2 or 3 versions in the animation. In the first part, you’ll notice the handle wobbling quite badly, but in the last part, I finally wised up and used an offset Empty to properly parent it to the grey duck’s hand.

theeth said:

> (by the way, where does he get the rope in the first place?)

I think he stole it from your plug.zip file :wink:
I deleted half the mesh, added handles, and voila - instant nunchucks.
Though they were a real pain to control and didn’t move quite like a rope would - I would definitely try to refine it some more or try some other approach if I were to use it in another animation…

> I’m anxious to see what you’re gonna do for On the Haunt.

I’m even more anxious to see your entry :wink:

(theeth) #8


actually, that file is a little outdated, since I made a better rope technique, more controlable. I’’ put it online one day or another.

shhhh, it’s a secret (although I’ll probably show it tomorrow at the Montreal meeting, so be sure to watch the video :wink: