KungFu Master Texturing Dev - UpDate!

Hi all,

I’ve been learning a little more about UV texturing. I’ve also being getting more use to GIMP. I know it still needs some details and it’s by no means ready but I wanted to show my progress.

Here are my latest renders:

http://www.freewebs.com/nitro3d/FaceDev.htm

I could use some feedback

Thanks

Jon

I could really use some feedback :frowning:

aarg those lips. they look too weird.
nice human texture.

so here is your feedback :smiley: .

Is it the texture or the shape of the lips. Please try and be more specific.

it is the texture…why are they blue?er…green?. very nice modle btw

With my last renders, many complained that the skin was too smooth. I know the lips still need a lot of work but what about the skin. Is it still too smooth?

Afraid I don’t understand the blue…

Now you’re on the other extreme, way too rough.

You may have seen the procedural skin WIP thread here last week, the image I posted in it used a light colored texture with a slightly darker colored cloud texture over that, and a noise texture that affected normals. It looked very good, though not perfect.

http://img32.photobucket.com/albums/v96/shbazjinkens/chest.png

Shul’s image had very good lighting, you may try to mimic that.

um…hm…i think its fine, but maybe it is still a bit too smooth. in my opinion i think its fione how it is(except the lips…change the color)

Looking at it again… the front view looks fine, but the side view is what bugs me… that roughness shouldn’t appear over the whole side of the head like that, only where a beard would be… or are they freckles? If they’re freckles the entire head should be covered in them.

nice mesh! green lips?
they look strange this way. Nice texturing well, actually not much to critisize