I have noticed that when the top of my character collides with a wall the jumping gets reset. This creates the possibility for infinite jumping without touching the ground. Is there a way to fix this.
You can try using a capsule collision shape for your character if you are not already. The downside, is that the capsule can slide around a bit when your character is not moving. In general, Bullet’s character controller is rather underwhelming, and sometimes just not usable.
As for how I answer posts, I tend to look at most posts in this discussion forum, but I tend to not get involved in the long discussions for a couple of reasons: 1) To let the discussion continue without me influencing it (to get a better understanding of the community), or 2) I don’t always have the time at hand to form a proper, well-written response.