La Ducasse - Blender 3.6.0 - Cycles - 6000 samples
Hello everyone,
Here is a piece I spent my time on in the past two years (with ons and offs).
It depicts a ‘Ducasse’ - which means County Fair in french slang - in an Alsacian town, typical architecture of the far eastern France.
La Ducasse Thumbnail
La Ducasse - Full 4320x2160 render
Everything in the artwork was done by myself, apart from a few plants coming from Botaniq, some tileable texture from PolyHaven, and the human basemeshes and textures - however, I did the rigging, posing, and clothes of every person.
I also used photogrammetry techniques for plushies.
Working on this artwork was very challenging, especially in the modeling aspect ; chunks of the carousel are curved surfaces, which complicates a lot of the modeling. The Curve Modifier was extremely useful for that, along with linked objects duplicates, enabling me to work on relatively flat surfaces independently and then bending them for a circular render. The composition of the image was difficult to nail down, as all those lights tend to draw the viewer’s eye everywhere. It was a work of fine-tuning to make the important areas stand out, while not putting everything else in the dark.
Also, this artwork had me spent a big amount of time on small assets, which I can’t resolve myself to do fast and cheap - I always spend more time detailing assets that won’t even be noticeable in the final render. On top of that, this piece is the most detailed I’ve done so far.
As I work on new images, I tend to challenge myself. Here, I wanted to explore my ability to create relatively coherent persons to fill the scene. I learned a lot in re-using assets while altering them slightly to make them look different (For instance, there are only 5 different types of humans, I only changed their haircuts and clothes to make them look unique). I improved my rigging and posing knowledge, and learned a ton on Marvelous Designer.
Overall, even though I grew very tired of this scene once in a while and that it lasted way too long, I’m very happy of the result and I had tons of fun building the scene - while putting jokes almost everywhere on the render, that I guess only me will ever notice hehe.
Thanks to my partner I often asked for advice, and my brother and parents for giving me feedbacks.
Here are some more renders I did to shine light on a few assets I’m fond of.
One of the many rides I did for the carousel. This one was the heaviest - polygon-wise.
“Mailloche” - Strongman game. It was very fun to put different pop-culture symbols and memes.
One of the many rides I did for the carousel.
One of the many rides I did for the carousel. Rigged, to be able to have a lot of different positions and make them look unique. They all share the same mesh, but two different texture sets.
“Tir à la carabine” - basically rifle shooting on balloons. While working on this scene, Olympic Games were happening in France in 2024. I allowed myself to put the famous turkish guy who was competing at that time in the design, along with popular memes.
One of the many rides I did for the carousel, this one was the last I did.
Those are the plushies I photoscanned
If you want to take a look at the Artstation project, feel free to click on this link ; https://www.artstation.com/artwork/2LBaPe
Have a great day, and thank you for reading ! ![]()
Théo









